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Thread: E/Xmag PredII/Mini Morlock install/guide

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    Exclamation E/Xmag PredII/Mini Morlock install/guide

    *****THIS GUIDE IS FOR REFERANCE ONLY AND SHOULD NOT BE ATTEMPTED BY ANYONE WHO DOSE NOT UDERSTAND HOW TO INSTALL/WIRE A PRED II BOARD. I WILL NOT ANSWER ANY DUMB QUESTIONS, SO PLEASE DON'T ASK . THIS IS HOW I WIRED MY OWN XMAG AND IF YOU DIDN'T GET AT LEAST 90% OF WHAT I'M TALKING ABOUT HAVE SOMEONE ELSE INSTALL IT FOR YOU***********************


    I just completed an X and it rips pretty good . I thought i'd share the info for those who choose to try and do it on their own, but be warned if you screw it up it's your bad ......

    To start off the Pred II and the Mini Morlock are the same boards and are both made by
    KM2 exarin.com. The Pred II are programed with psp, nxl, ramp etc by tagsportz.com. Although eyes are included I did not use them because the lvl 10 will more than likely never chop.

    Now for the install:

    (1) HES: The Hall Effect Sensor has 3 wires red, black, & yellow. The red is the postive side of the trigger switch. The black is the negative side of the trigger switch and the yellow is the signal side of the switch.

    (EDIT) On some HES the red wire is the signal and the yellow wire is the positive.

    How I verified the HES wire: Remove the HES connector from the AGD board and test each pin starting from the top.

    Black wire: No voltage = trigger -
    Yellow wire: @ 5volts at idle but drops off to 0volts when the trigger is pulled.
    Red wire: Constant @ 5volts (dosen't drop) when the trigger is pulled = trigger +
    (see above edit)


    (2) The battery: Although 18v the board is made to handle it and can be connected directly to the positive portion of the battery. You can split the positive wire and attach a switch or use the AGD battery saver pin. The negative is connected to the frame of the marker. I used the origanal grounding point/board mount screw for the ground.

    (3) Solenoid: The polarity has to be correct to avoid trigger bounce. To verify this use a compass under the noid with either west or east closest to it. When the trigger is pulled the compass should point to south.

    (4) Intelli feed/Warpfeed: The boards have another set of (2) wires for a second solenoid or Warp/Intelli feed system. I haven't used them, but I would assume that if they where connected incorrectly your feed would'nt work or turn in reverse, but fear not a simple switch of the wires should cure the problem.

    Now for the wiring codes: (WARNING I SUGGEST YOU VERIFY THESE FOR YOUR SELF AGAINST THE PRED II MANUAL AND ANY AGD WIRE GUIDE FOR YOUR MARKER. IT MAY DIFFER)

    PRED II................................................ ................................MY XMAG

    (Trigger +) #12 Grey.............................................. ...............(HES + trigger) Red
    (Trigger -) #11 Black............................................. ...............(HES - trigger) Black
    (Emmiter +) #4 Orange............................................ ........(HES signal trigger) Yellow
    (Solenoid 1) #7 Red............................................... .................(Sol) White
    (Solenoid 1) #8 Blue.............................................. .................(Sol) White
    (Pos batt +) #10 Red............................................... ...............(Batt) Red
    (Neg batt -) #9 Black............................................. .........(grnd/board mount screw)


    Pred II manual from Tagsportz

    Predator-Morlock
    Operation, Functionality and Troubleshooting
    LED:
    Solid - ball in breech Blinking slow - breech clear Blinking fast - eyes disabled
    Dip Switches:
    Either or both switches in the ON position activates the tournament lock. You will not be able to go into program mode
    unless BOTH switches are off.
    Activation:
    Switch on the power switch located on the gun
    Eye Operation:
    You can turn your eyes on and off by holding the trigger down for 2 seconds.
    Wiring harness - Front, Writing Down (HKS) (wires pointing away)
    1 = White (eye +5 volts at 150ma max) short lead
    2 = Green (eye signal)
    3 = Black (emitter -) short lead
    4 = Orange (emitter +)
    5 = Red (solenoid 2)
    6 = Yellow (solenoid 2)
    7 = Red (solenoid 1)
    8 = Blue (solenoid 1)
    9 = Black (battery -)
    10 = Red (battery +)
    11 = Black (trig -)
    12 = Grey (trig +)
    Example for programming your Predator:
    1. Your tournament LOCK must be off if your board has that feature. We strongly suggest you turn your
    tournament lock on while playing.
    2. Pull and hold the trigger then turn the gun on by using the button on the back of the gun
    3. Release trigger
    4. You are now in the REGISTER select area
    5. Pull trigger the appropriate number of times to go to register. Example: 2 pulls will take you to the MROF
    register (register 2)
    6. LED will flash the current setting of the register you selected
    7. You are now in MODE select area
    8. You can now pull the trigger to insert the new setting.
    9. The LED will flash 2 times to indicate it has taken the new setting
    10. You are now back in the REGISTER select area
    11. You can now move to a new register by simple pulling the trigger the appropriate number of times or turn the
    gun off and back on to use the new settings
    NOTE: If you select Register 1, you are expected to enter a fire mode, again in trigger clicks. After you have made a
    selection, the light will flash and remain on. The gun is now prepared to fire. We suggest you make the fire mode the last
    register you select as the board will reboot after it has been selected.
    Programming advanced firing mode example on Predator board:
    Player wishes his or her marker to ramp once they reach 6 bps but NOT start ramping until they have fired 10 shots.
    1. Go into programming mode by turning your board on while holding the trigger back
    2. LED will flash once to indicate you are in program mode
    3. Release the trigger
    4. Pull trigger 5 times to enter the RAMPING ROF register (register 5)
    5. LED will flash the current setting
    6. Pull the trigger 6 times to set this register to 6bps
    7. LED will flash 2 times to indicate it took the new setting
    8. Pull trigger 6 times to enter the RAMPING SHOT COUNT register (register 6)
    9. LED will flash the current setting
    10. Pull the trigger 10 times to indicate you wish the ramping to start after you have fired 10 shots
    11. LED will flash 2 times to indicate it took the new setting.
    12. Pull trigger 1 time to enter the FIRING MODE register
    13. LED will flash the current setting
    14. Pull trigger 6 times to enter FAST RAMPING mode
    15. LED will flash 2 times to indicate that it took the new setting AND the gun will reboot and be ready to fire. The
    gun reboots automatically after you set register 1. This does not happen after any of the other registers.
    5.0 Registers
    Register Default Description
    1
    Firing Mode:
    1. Semi
    2. Auto Response
    3. Full Auto
    4. Smooth Ramp (debounce slowly drops)
    5. Assisted Ramp (turbo style ramping where it adds shots based on the rate of fire.
    Slower trigger pulls add less shots. Faster trigger pulls will add more shots.
    6. Fast Ramping (Shots are added as soon as you reach the settings in register 5 and 6)
    7. Triplet Shot Ramping (fires 3 shots every time the trigger is pulled. This speeds up
    the faster you pull the trigger)
    8. PSP1 (3 shots semi then fast ramping) (no need to set register 6 as this feature is built
    in. However, you can set the AFA ROF in register 5)
    9. PSP2 (3 shots semi then super-fast ramping) (no need to set register 6 as this feature
    is built in. However, you can set the AFA ROF in register 5)
    10. PSP3 w/Triple Shot ramping (3 shots semi then fires 3 shots every trigger pull) (no need
    to set register 6 as this feature is built in. However, you can set the AFA ROF in register
    5)
    11. NXL (3 shots then full auto)
    12. Breakout (Full Auto then fast ramping. Settings in registers 5/6 are honored)
    13. OMFG (cant really explain it but it is amazing) WARNING: Don’t stand behind your own
    players when using this one.
    14. NXL Breakout First shot is full auto then 3 shots semi then full auto again. We have no
    idea why we do this stuff
    2
    Rate of Fire: This is the GLOBAL rate of fire. This controls the MROF in all modes with the eye
    on. IF register 11 is set to 1 this will also be your EYE off MROF. Otherwise your eye off MROF is
    controlled by the number you enter in register 11
    3
    Electronic and Mechanical Anti Bounce: A higher setting will keep the gun from firing extra
    shots with each trigger pull. The board monitors the noise and firing rate then adjust the
    mechanical debounce to work best with the electronic bounce settings.
    4 Dwell: Bolt Forward Duration. Length of time the bolt stays forward
    5
    AFA ROF: 1 = off, 2 and above is the rate of fire that must be reached and maintained before the
    advanced firing modes activate.
    6 AFA Shot Count: Actual number of trigger pulls before ramping activates
    7 Fire Hold Off: Delay before the gun will fire again after cycling, in ms
    8
    Eye Hold Off: Delay before the gun will fire after seeing a ball, in ms. If you are using a slow
    hopper it might be necessary to increase this to avoid chopping.
    9
    Anti Bolt Stick: This is the time the board waits before increasing the dwell to compensate for a
    gun that has an issue with bolt stick. NOTE: Using this feature on a gun without this issue will
    result in the first shot being hotter.
    1 = off 2 = 5s 3 = 10s 4 = 15s
    10 Anti Bolt Stick Time: This is the increase in dwell when register 9 is engaged.
    11
    Eye Off Rate Of Fire: 1 = rate set in register 2, 2 and above equals the maximum rate of fire
    when the eyes are turned off. Example: If this register is set to 1 then the rate of fire you select in
    register 2 will be the same with the eyes on or off. If this is set to 11 then your eye off rate of fire
    will be a maximum of 11 bps.
    12 ROF Additions in .20 of a second: 1 = off, 2 = .20, 3 = .40, 4 = .60, 5 = .80
    13
    Disable Eye thru trigger: 1 = yes, 2 = no (this feature allows you to turn the eyes off by holding
    the trigger back for 2 seconds)
    14
    Clearing Shot: 1 = yes, 2 = no (This allows you to fire a ball if you hold the trigger back for
    ¾ of a second in the event the eyes do not see a ball)
    15
    DM4/WMD board: Not used
    Shocker Board:
    Eye Type: 1 = Break Beam, 2-20 = Reflective with sensitivity control) 2 = most sensitive 20 being
    the least. YES we can see black paint with our new reflective eye logic. Currently our shocker
    board is the only one that uses a reflective eye system.
    NME/Intercepter Board:
    Eye sensitivity: 1 - 20 (20 being more sensitive). If your eyes are not “seeing” each other
    increase this setting.
    Last edited by flyingpootang; 05-09-2008 at 05:38 PM.

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