Originally Posted by
Lohman446
As pointed out above, teaching history through events that the outcome is not predetermined is a joke. The reenactors who know the outcome, know the strategies used, and play to that, using era weaponry, may be teaching history, playing paintball with 20BPS markers, 200 round hoppers, etc. does not teach about the civil war...
Now, why did I exclude D day? Keep in mind that I am not saying this event is wrong, I emotionally disagree with it, I will not support it... D-day, in my opinion, is the epic battle of modern warfare. Both sides were heavily armed, and both were heavily supported. Both sides expected heavy losses, and both sides found heavy losses. It was the armies of the world, prepared for battle, and battling. It was deadly and many lost there life, lets never forget that. However, if we are going to recreate a battle, with either outcome possible and have reasonably "fair" teams (through numbers vs position) D-day is it, IMHO. And the reason D-day would be acceptable to me if every other was not, is that looking back in modern history, D-day is the greatest (if any battle is great) battle there was.
I do have a problem with people telling me, with a straight face, how much history they teach. They may teach some.. but these are not history lessons. I can also say that I do not support or condon the use of 9-11 even though I may support other historical basis of scenario games. My reasoning is not logical in the end, it is emotional - and I have a right to that thought, even as I acknowledge the plurality with which I judge some events.