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Thread: So I was Thinking about a New Gun Design.....

  1. #91
    Quote Originally Posted by cockerpunk
    i keep a couple of mech cockers on hand whenever i get the urge.

    sometimes though, you just want your damn gun to work so you can freakin play the game.
    Yeah that's why i want to get a few cockers. Luckily i've been lucky enough to only have my gun go down a few times in the 5 years i've been playing. One of those times that i actually remember was caused by the power tube tip being loose and letting the power tube o-ring go too far forward.

    I agree with nerobro, a gun like that would be hard to market, that's why i'm not 100% sure i can market my gun i'm designing successfully. For a while now i've been thinking about implementing a few different features into the marker that i would love to have, but many other people would likely hate. One of the said features is a chronograph on the gun, it would make for a safer gun because it would make it so that people couldn't set their guns into the goggle busting range.

    Oh, and psi, there isn't a ton that we can do to increase accuracy or range. The first strike does it well but that can't be dumped into a hopper and is expensive. If you want to increase accuracy and range look at the projectile rather than the gun.

  2. #92
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    Quote Originally Posted by Dend78
    not to long if you are in the MilSim mind set this is a walk in the park fit for an AK-47, M-15 and anything larger military type rifle
    Hrm. Liquid CO2 Bullpup design....

  3. #93
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    Quote Originally Posted by vf-xx
    Hrm. Liquid CO2 Bullpup design....

    wow i typed M-15

    i dunno about the liquid CO2 part but i like the bullpup idea
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  4. #94
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    something tells me a lot of the length of that injector can be cut off. So i'm not so worried about that. They're designed with length in mind. Lots of length. they need to have the injector assembly reach down between camshafts, past valves, and intakes, and through the cylinder head. that's DEEP. I'd be apt to guess that the tips could lose 2" and the tails could lose 2" too. Their current design has fluid going down the sides and into the injector pintle. We could be happy with fluid input that's near the injector, making the device slimmer too.

    We need to talk to the inejctor mfgs. I don't see this being something we can whip up without an electronics fab.

    I wonder if the peizo stack returns power back to the system as the pile collapses. I'd bet it does.... Scary as 150v sounds, generating 150v off a small battery pack isn't a big deal, and I think peizo is pretty highly resistive, meaning a little current at high voltage will get us the motion we need.

    I really want to do this.
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  5. #95
    Quote Originally Posted by vf-xx
    Hrm. Liquid CO2 Bullpup design....
    That would make it even longer, unless you put the back of the valve right at the back of the stock.

  6. #96
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    Quote Originally Posted by snoopay700
    That would make it even longer, unless you put the back of the valve right at the back of the stock.
    That's what I was thinking.

    I don't know that would make it even longer really.

    I figure, for the first proof of concept design, you're best off using off the shelf parts if possible. Make it work, and prove it to people before you go all out building a bunch of custom stuff.

  7. #97
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    Okey, we're at the point where we should just "do it." mag breach, manually cycle the bolt, a rubber stopper and the injector placed in the back of the mag body? We'd need a pic or avr setup to fire with an incresing pulsewidth, and give us some kind of feedback.

    Nothing to hard. but first.. we need an injector. is the powerstroke peizo? that could be easier to find than the gas injectors I was pondering.

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    Nerobro, are you willing to drop $800 on ONE injector? Cause thats what one fella paid for one of those in the picture. I think it would be easier to make the valve & use what off the shelf parts you can to get a very rough draft prototype. Either that or send me some money & I will pull an injector out of the first 6.4 I run into.

  9. #99
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    a whole lot to take in...

    ill take fule trim as an example for a modern computer controlled engine

    over time stuff wears, filters get clogged, stuff gets dirty and your engine performs differently

    so your fuel trim needs (lets call this idle adjustment) to be adjusted ... but this is done over time after feedback from lots of sensors.

    lets say you replace the filters, rebuild, or clean (make a change to the configuration) of your electronic controlled engine.

    you drive it and the compouter basically decides... the car needs this much fuel to run efficiently and adjust accordingly based on the feedback from all the sensors...


    now... imagine adjustments being made after so many cycles or blank and blank feedback has been recieved from the many sensors on the gun ... this would handle any electronic "tuning" taht you wanted... but would require the user to set the parameters taht they want the gun to shoot at.

    and further... what Tom was getting at... couldn't you just have some kind of electronic controlled regulator... behind your "injector" that pulses to shoot the ball. So a 2 stage process.

    -computer will know that at a psi of X at a pulse of Y = Z fps

    im thinking a mag with no dump chamber... but a super awesome reg that will regulate (electronically adjusted) but still allow the volume of air needed to get the fps you need ...

    of course you'd need some kind of purge valve to switch from super awesome loud and efficient to super quiet sucky efficiency...

    the problem with the current mag setup is that the dump chamber is constantly the same zise... thus necessitating a specific range of PSI to get the FPS you desire...

    now a chanber whose size can change on the fly ... would also work but add a level of more sensors and feedback needed before the board decides to fire...

    looks like what previous poster have said... 2 stages ... electronically regulate psi stright into something that will electronically controll flow...

    too friggin cool... how is that opensource pbgun thing doing?

    and yes i made this post without reading everyone elses ...
    Last edited by turbo chicken; 09-18-2009 at 03:25 PM.

  10. #100
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    Quote Originally Posted by oldironmudder
    Nerobro, are you willing to drop $800 on ONE injector? Cause thats what one fella paid for one of those in the picture. I think it would be easier to make the valve & use what off the shelf parts you can to get a very rough draft prototype. Either that or send me some money & I will pull an injector out of the first 6.4 I run into.
    I thought using the inejctor WAS an off the helf solution. cobbling togother our own rig would be the custom route ;-)

    I was looking at ebay, seems to be <200 for a powerstroke injector. But I can't be sure they're the peizo kind.

    To be really silly, you could advertize the gun with some "crystal" refrences and not be kidding. Call it something like the "power crystal" which enables electronic control of the valve body.

    Do you work somewhere that you could get your hands on diesel injectors? If that's the case, i'm completely willing to work with you on that.

  11. #101
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    Quote Originally Posted by nerobro
    I thought using the inejctor WAS an off the helf solution. cobbling togother our own rig would be the custom route ;-)

    I was looking at ebay, seems to be <200 for a powerstroke injector. But I can't be sure they're the peizo kind.

    To be really silly, you could advertize the gun with some "crystal" refrences and not be kidding. Call it something like the "power crystal" which enables electronic control of the valve body.

    Do you work somewhere that you could get your hands on diesel injectors? If that's the case, i'm completely willing to work with you on that.

    The joke about me getting an injector was a big joke & im not going to jail over this, to much to be separated from.

    The 6.4L uses the piezo & the older 7.3L PS uses a HUEI. It involves oil from a high pressure pump. I dont recall what the 6.0Ls use, 6.0 is between 7.3 & 6.4 in age plus I never liked them so I know less about the 6.0.

    I went to college for Diesel & my last job was a shop foreman/mechanic with class 8 trucks.

    IDEA.... gotta go dig out my books.

    I could try to make a few calls & find an injector but the price will probably still be up there since the 6.4 is still new.

  12. #102
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    Just searched ebay. Damn near everything is for a 7.3 & a few 6.0 injectors.

  13. #103
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    Quote Originally Posted by cockerpunk
    the only reason i can think of that anyone wouldn't attempt to have more electronic control on there guns is that the current people writing the code are not talented enough to control those types of things. or they do not realize the goal in and of itself.
    More like the goal is being met and these suggestions are reinventions of the goal which are frankly not based on the reality of the sport today. What the sport asks is a gun that operates efficiently and consistently; we are currently meeting that need. There is only so much further complication left to do, and then you have to ask yourself, why would you do it?

    What would additional sensors do in a paintball gun? Is measuring velocity on-gun that much of an important goal that it justifies the placing of sensors and windows into the barrel and creating that many more points of possible failure? What would you do with the feedback?

    With all this talk of injectors, it would be instructive to realize why injectors are used in cars in the first place -- for consistent and controllable atomization of fuel. With a combustion engine you are dealing with a whole different ball of wax compared to a paintball gun -- you are concerned with the fuel-air emulsion, which is a complete non-issue in paintball. With paintball, all you need is consistent metering and good flow; that can be achieved even mechanically just as well as electronically.

    If AGD wanted to come back on the scene a good place to start might be re-engineering the pump mag.
    Last edited by drg; 09-18-2009 at 08:13 PM.

  14. #104
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    Frankly if AGD wanted to come back on the scene a good place to start would be re-engineering the pump mag.
    Possibly built around a tiny all aluminum classic valve ???
    AO's resident CenterFlag salesguy...

  15. #105
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    Hrm. Just thought of a good use for an on gun chrony:

    Wouldn't take too much more to hook it up to a transmitter of some sort (bluetooth, RFID, wifi) and have chrony speeds instantly reported to judges and/or refs. That has some interesting possibilities.

    Eh, what's wrong with Pipe dreams?

    Besides while we 'might' be meeting all the use needs currently, companies have to keep selling stuff to stay in business. If you build something that performs substantially similar or only marginally better, but in a vastly different way you can really market that.

    Besides, from an engineering perspective, I can see the appeal of this method.

  16. #106
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    Quote Originally Posted by drg
    *complications*
    *sensors*

    With all this talk of injectors, it would be instructive to realize why injectors are used in cars in the first place -- for consistent and controllable atomization of fuel. With a combustion engine you are dealing with a whole different ball of wax compared to a paintball gun -- you are concerned with the fuel-air emulsion, which is a complete non-issue in paintball. With paintball, all you need is consistent metering and good flow; that can be achieved even mechanically just as well as electronically.
    Off the top, the injector method would reduce parts count. Active seals in the gun would drop from anywhere from two, to a dozen, down to one. The need for good lubrication would diminsh, if not vanish entirely. Using an electronically controlled valve is simpler.

    The sensors... well.. I don't think they're needed, marketable, or even a good idea. Rigs like that are good for development, not for pushing bunkers aside or diving through underbrush.

    Cars went to fuel injection not for the reasons you mention. Carburators are magical devices when it comes to getting good fuel distribution. A properly setup carb, and efi both have the same horsepower potential. Due to how they're built, carbs, quite nearly by defualt, have wonderful emulsion properties. EFI needs a lot of enginering to get there.

    Paintball, as an industry, has figured out how to make mechanical systems that meter high pressure air with remarkable repeatability. However, being static valve designs, they can only meter air one way. A vector, or rainmaker, will always be loud. A mag, will always have it's distinctive pop. Now, if you want to think about what an electronically controlled valve can do, think about the different sound signatures that cockers have. Some bang, others whisper. This valve could do both, on demand. With less complication. With as few as two moving parts.

    In the end, this would be a uniquely AGD thing. Hah, A Crystal AIR valve. :-) Something that would require even less maintenance than the original one.
    If AGD wanted to come back on the scene a good place to start might be re-engineering the pump mag.
    Quote Originally Posted by tasker89
    Possibly built around a tiny all aluminum classic valve ???
    This defeats the purpose of retaining the AIR in the first place. If it's tiny, it's not compatible with the rest of the mag family. At that point, why bother with the AIR, when todays machining techniques could allow you to just make the whole gun in one lump?

    I "get" the pumpmag. The pumpmag isn't a great pumpgun. It's consistent, but it's loud, and not terribly good on gas, it's heavy (for a pumpgun), and it could fail in some interesting ways. It was a very, very neat trick that took advantage of a problem the mag had. I've always kinda seen the pumpmag as a very cool parlor trick.

    The injector design could do the pump thing with even less effort.

    EDIT:
    anyone else ponder the resemblance of those diesel injectors with the AIR valve? not saying anything beyond that... just... conversion kits? ;-)

  17. #107
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    Without feedback electronic control is useless in my opinion. I have come up with an idea to measure the velocity WITHOUT using eyes, sensors on the barrel or anything ugly. I would envision that you push the "reset velocity" button and start firing the gun over a crono. The velocity will go up with every shot and when you hit 280 or 300 FPS you stop firing and now the gun has the info it needs to adjust for velocity.

    If you change barrels or paint, you do the same thing and your good to go. Continue the discussion with the idea that you know what the balls velocity is every shot.

    AGD

  18. #108
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    Quote Originally Posted by nerobro
    Off the top, the injector method would reduce parts count. Active seals in the gun would drop from anywhere from two, to a dozen, down to one. The need for good lubrication would diminsh, if not vanish entirely. Using an electronically controlled valve is simpler.
    Is this a significant issue? Not really. First off it's unlikely that there would be only one active seal in the final design. The balls have to load somehow. Second, active seals at several times have been marketing points for paintball guns but in the end number of active seals has not necessarily amounted to a significant advantage of one design over another. Miniaturized solenoids have become reliable enough to not be issues, and most poppet design guns have 2 required active seals other than the solenoid. A sniper has 1.

    Is an electronically controlled valve simpler than mechanical control? Arguably not.

    Quote Originally Posted by nerobro
    Cars went to fuel injection not for the reasons you mention. Carburators are magical devices when it comes to getting good fuel distribution. A properly setup carb, and efi both have the same horsepower potential. Due to how they're built, carbs, quite nearly by defualt, have wonderful emulsion properties. EFI needs a lot of enginering to get there.
    Read what I wrote again. I said nothing about the quality of the emulsion. But you've successfully missed the point. Emulsions are NOT paintball issues. This is a solution to a problem that doesn't exist.

    Quote Originally Posted by nerobro
    Paintball, as an industry, has figured out how to make mechanical systems that meter high pressure air with remarkable repeatability. However, being static valve designs, they can only meter air one way. A vector, or rainmaker, will always be loud. A mag, will always have it's distinctive pop. Now, if you want to think about what an electronically controlled valve can do, think about the different sound signatures that cockers have. Some bang, others whisper. This valve could do both, on demand. With less complication. With as few as two moving parts.
    Is selectable sound signature a reason to do this? No. One would be more than a little silly to reinvent the wheel to do this. Variable normal operating pressure has no inherent point. One no longer has to trade off between pressure/sound signature and efficiency, so this ship has long sailed.

    Quote Originally Posted by nerobro
    In the end, this would be a uniquely AGD thing. Hah, A Crystal AIR valve. :-) Something that would require even less maintenance than the original one.
    I daresay that uniqueness for its own sake is antithetical to what has made AGD products successful and long-lived.

  19. #109
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    Quote Originally Posted by AGD
    Without feedback electronic control is useless in my opinion. I have come up with an idea to measure the velocity WITHOUT using eyes, sensors on the barrel or anything ugly. I would envision that you push the "reset velocity" button and start firing the gun over a crono. The velocity will go up with every shot and when you hit 280 or 300 FPS you stop firing and now the gun has the info it needs to adjust for velocity.

    If you change barrels or paint, you do the same thing and your good to go. Continue the discussion with the idea that you know what the balls velocity is every shot.

    AGD
    So, in other words you chrono the gun to set the velocity? How is that different from, let alone better than, the way any other gun works?

    What would be the point of this? And again, what would the feedback loop do? In a normal paintgun setup, the variance between shots is not sourced to any actively controllable parameter ... guns are set up for consistent pressure and dwell. If you get a low shot it's due to either fluctuation in one of those parameters or a ball inconsistency, or other random factor. Trying to actively compensate for that would be introducing inconsistency.
    Last edited by drg; 09-19-2009 at 12:11 AM.

  20. #110
    Quote Originally Posted by AGD
    Without feedback electronic control is useless in my opinion. I have come up with an idea to measure the velocity WITHOUT using eyes, sensors on the barrel or anything ugly. I would envision that you push the "reset velocity" button and start firing the gun over a crono. The velocity will go up with every shot and when you hit 280 or 300 FPS you stop firing and now the gun has the info it needs to adjust for velocity.

    If you change barrels or paint, you do the same thing and your good to go. Continue the discussion with the idea that you know what the balls velocity is every shot.

    AGD
    The problem i foresee is that the gun will be estimating how much air needs to be let through to truly shoot to the bottom of the tank, ad having a board that varies the dwell as it is working is dangerous because if the algorithm is off at all then the marker could very well start shooting hot and there would be no way to know. Having a pressure sensor inside could effectively let you know how much pressure you have but again, you run into a lot of variables that would be very hard to account for. I'm not saying it couldn't be done, it's just very dangerous. If you had a set dwell that didn't change that would be one thing, but for a changing dwell i wouldn't feel good marketing something like that as the marker will be guessing more or less. I would prefer to have a way to check that the marker is still shooting at a safe velocity, it would be ugly but it would be a lot safer.

  21. #111
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    Quote Originally Posted by AGD
    Chrono Proceedure
    I'm sure it would mess with people over the chronograph. The "increase every shot till you hit the set button" method seems good. it would definitely discourage on field velocity adjustments. You'd need to make sure the velocity starts way low every time you reset, assuring that one couldn't just "guess" on field.

    The current peizo valves run to roughly 25,000psi. To bad fields can't fill that high ;-)

    I wonder how badly the flow rate tapers off as tank pressures drop. I wonder how high flow the valve could be modified to run at, for lower pressures. I'm sure there's plenty of room to make the tips larger to get a bigger seat diameter so flow rates would be reasonable at the 1000-4500psi range that we could expect...

    Quote Originally Posted by drg
    Is this a significant issue? Not really. First off it's unlikely that there would be only one active seal in the final design. The balls have to load somehow. Second, active seals at several times have been marketing points for paintball guns but in the end number of active seals has not necessarily amounted to a significant advantage of one design over another. Miniaturized solenoids have become reliable enough to not be issues, and most poppet design guns have 2 required active seals other than the solenoid. A sniper has 1
    I dunno. Early ions and the like had/have solinoid life problems. So did impulses. Pneumatic solinoids are quite reliable, but the sort of designs that you find in fuel injectors are more reliable by magnitudes. Think millions of cycles instead of tens of thousands. With a small number of active seals, making reliability claims is easy. It's not a big issue, but it's one that can differentiate a gun from another.

    Is an electronically controlled valve simpler than mechanical control? Arguably not.
    An electronically controlled valve will ALWAYS give the same valve duration. This can not be said about most of the pneumatically operated, and even some of the spring operated guns out there. Dirt, lube issues, stiction... all add up to inconsistencies in operation. This would not be true for a peizo operated valve. This leads onto the next jewel...
    Read what I wrote again. I said nothing about the quality of the emulsion. But you've successfully missed the point. Emulsions are NOT paintball issues. This is a solution to a problem that doesn't exist.
    You seem concerned that the technology was designed for one specific fluid. I don't think that matters. I will drop the terminology of "injector" if that bothers you.

    I've gone back and re-read what you said. I think you missed the point behind efi. I was pointing out that efi didn't do a better job than mechanical control in certain applications. You did make that point as well. I assumed you gathered the rest. But to detail it... EFI has it's advantages because you know exactly how much fuel you're dispensing.

    This is exactly the advantage an electronic valve system would have. The AIR valve was designed based on repeatability. Fill a given chamber to X pressure, and you will get X velocity. An electronically controlled valve body could potentially give even better performance.

    Is selectable sound signature a reason to do this? No. One would be more than a little silly to reinvent the wheel to do this. Variable normal operating pressure has no inherent point. One no longer has to trade off between pressure/sound signature and efficiency, so this ship has long sailed.
    Actually, that's something that TK brought up in his initial post. I wouldn't see it as a vital feature, it's just something that could be fairly easily done. I don't understand where you're reaching for with the operating pressure statement. Operating pressure really didn't have a whole lot of bearing on how much noise a gun made.

    I daresay that uniqueness for its own sake is antithetical to what has made AGD products successful and long-lived.
    And... we can point at the pumpmag. But in this case, the electronic valve would provide a more reliable way of providing what the AIR always gave us.

    *grumbles about not having the toold on hand to build this now* I've got the electronics, just no test barrel or injector. :-/

    Quote Originally Posted by snoopay700
    The problem i foresee is that the gun will be estimating how much air needs to be let through to truly shoot to the bottom of the tank, ad having a board that varies the dwell as it is working is dangerous because if the algorithm is off at all then the marker could very well start shooting hot and there would be no way to know. Having a pressure sensor inside could effectively let you know how much pressure you have but again, you run into a lot of variables that would be very hard to account for. I'm not saying it couldn't be done, it's just very dangerous. If you had a set dwell that didn't change that would be one thing, but for a changing dwell i wouldn't feel good marketing something like that as the marker will be guessing more or less. I would prefer to have a way to check that the marker is still shooting at a safe velocity, it would be ugly but it would be a lot safer.
    This is where science is our friends. And more importantly, good testing and data collection. The valve will flow differently at all input pressures. I'd hope that the flow rates would be same enough over say.. 10's of psi that we could use cheap sensors, and inexpensive AD inputs. Once you've set the velocity, the gun would know the input pressure, and valve duration to make the ball go X fps. Knowing the flow rate of the valve, we could make the ball go X fps for essentially any input pressure. If the math is wrong, yes, it could be dangerous. However, the same could happen with a matrix, angel, or timmy. If the dwell is to long, you end up with higher velocities. This guns valve design can't have FSDO.

    I wouldn't be so worried about the board, as I would be the sensors. If those drifted, that would upset me. How would we handle that? How would we calibrate them? How

    Thankfully air is predictable. Now, it's flow is fairly linear over high pressure differentials, say from 2100 to 2200 psi you'd get a fairly straight curve. Flow rate from 100psi to 200psi is going to be exponentially slower. This would make knowing what the absolute input pressure is pretty important. .... Maybe just writing the tables to be a little conservative would account for being 50-100psi off of PSIg. And say.. have the gun shutdown at 500 or 700 psi, instead of running into the "our math doesn't work so well here" reigons.
    Last edited by nerobro; 09-19-2009 at 02:24 AM.

  22. #112
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    Quote Originally Posted by nerobro
    I dunno. Early ions and the like had/have solinoid life problems. So did impulses. Pneumatic solinoids are quite reliable, but the sort of designs that you find in fuel injectors are more reliable by magnitudes. With a small number of active seals, making reliability claims is easy. It's not a big issue, but it's one that can differentiate a gun from another.
    The Ion was a budget marker, and the impulse's problems date back almost a decade. Both were resolved. These are not things that support shying away from pneumatic solenoids. Today's solenoids are fine.

    Quote Originally Posted by nerobro
    An electronically controlled valve will ALWAYS give the same valve duration. This can not be said about most of the pneumatically operated, and even some of the spring operated guns out there. Dirt, lube issues, stiction... all add up to inconsistencies in operation. This would not be true for a peizo operated valve.
    Not always ... lose power stability (or lose power entirely) and you lose consistent operation. This is the most basic complication of electronic operation of any marker. In practice mechanical inconsistencies are not problematic enough (on good markers) to warrant any concern whatsoever.

    Quote Originally Posted by nerobro
    You seem concerned that the technology was designed for one specific fluid. I don't think that matters. I will drop the terminology of "injector" if that bothers you.
    You can drop the terminology if you like, but you're best off dropping the misconceptions. Injectors are not just fluid metering devices. Fuel injectors for example atomize fuel upon delivery. That is why they are designed and employed the way they are. There are far more considerations than a paintball firing valve, which IS largely just a fluid metering device.

    Quote Originally Posted by nerobro
    I've gone back and re-read what you said. I think you missed the point behind efi. I was pointing out that efi didn't do a better job than mechanical control in certain applications. You did make that point as well. I assumed you gathered the rest. But to detail it... EFI has it's advantages because you know exactly how much fuel you're dispensing.
    Fuel injection's primary advantage was the divorcement of atomization/emulsification from airflow. Further refinements such as port or direct injection improved upon that by delivering emulsion directly to the ports or combustion chambers, avoiding inefficiencies such as pooling. None of this has any analogue in paintball.

    Quote Originally Posted by nerobro
    This is exactly the advantage an electronic valve system would have. The AIR valve was designed based on repeatability. Fill a given chamber to X pressure, and you will get X velocity. An electronically controlled valve body could potentially give even better performance.
    Simple electronic fluid metering does not require anything resembling an injector structure. We already have such a device in the mQ valve or other electronically controlled firing valves.

    Quote Originally Posted by nerobro
    Actually, that's something that TK brought up in his initial post. I wouldn't see it as a vital feature, it's just something that could be fairly easily done. I don't understand where you're reaching for with the operating pressure statement. Operating pressure really didn't have a whole lot of bearing on how much noise a gun made.
    The OP asserted a linkage between operating pressure and both efficiency and sound signature. It is exactly my point that while that was conventional wisdom years ago, there is no such linkage today.

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    You're right, fuel injectors are designed with squirting fuel in mind. Definitely the valve design isn't ideal for "fueling" a paintball gun. But it should be adequate for proof of concept. I've grabbed onto these peizo injectors for a reason, they're fast enough for us to pull some really fancy tricks with their flow rate.

    The MQ valve I had forgotten about. And that is a good design too. As I recall it is dependent on good regulation to feed it. An injector wouldn't need that. (it would just need a good sensor to tell it input pressure..)

    The injector design could also be used as a regulator that could retrofit on n2 tanks.... That would be interesting. Now if we could only power it without a big battery pack ;-)

  24. #114
    Join Date
    Sep 2009
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    108
    Quote Originally Posted by nerobro
    The injector design could also be used as a regulator that could retrofit on n2 tanks.... That would be interesting. Now if we could only power it without a big battery pack ;-)
    Now I would like to see this.

  25. #115
    Quote Originally Posted by nerobro
    This is where science is our friends. And more importantly, good testing and data collection. The valve will flow differently at all input pressures. I'd hope that the flow rates would be same enough over say.. 10's of psi that we could use cheap sensors, and inexpensive AD inputs. Once you've set the velocity, the gun would know the input pressure, and valve duration to make the ball go X fps. Knowing the flow rate of the valve, we could make the ball go X fps for essentially any input pressure. If the math is wrong, yes, it could be dangerous. However, the same could happen with a matrix, angel, or timmy. If the dwell is to long, you end up with higher velocities. This guns valve design can't have FSDO.

    I wouldn't be so worried about the board, as I would be the sensors. If those drifted, that would upset me. How would we handle that? How would we calibrate them? How

    Thankfully air is predictable. Now, it's flow is fairly linear over high pressure differentials, say from 2100 to 2200 psi you'd get a fairly straight curve. Flow rate from 100psi to 200psi is going to be exponentially slower. This would make knowing what the absolute input pressure is pretty important. .... Maybe just writing the tables to be a little conservative would account for being 50-100psi off of PSIg. And say.. have the gun shutdown at 500 or 700 psi, instead of running into the "our math doesn't work so well here" reigons.
    Yes, i know it can be done, but i question both how long the code will be for that sort of operation and if that will fit on a standard board. The other thing is that with angels and timmies and such, the dwell isn't varying from shot to shot. That means that you set the dwell and then you can adjust the input pressure and therefore can easily control the velocity. The dwell will never change, so it's not dangerous. Even with a lot of research and everything you could theoretically figure out how long to keep the valve open, but my worry is the huge number of variables that would need to be accounted for. I'm not saying it can't be done, just that putting out a product like that would make me worry, i would have to do a ton of extensive testing until i would be happy with it, and even then the variables would make me worry. Running only 2-400 psi below the output of most tanks doesn't seem all that worth the bother to me, going down into the ranges where the math wouldn't work well would,b ut that would also greatly increase the risk. I for one would feel much safer knowing that each shot is being measured and ensuring it is below 300fps, and with that it would make the program much shorter to write so it would fit, and the gun wouldn't be guessing.

  26. #116
    Join Date
    Nov 2001
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    Expendable Goons, Cheap!
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    3,311
    Actually an Injector designed for atomization could be very VERY useful, if you're designing one to use liquid CO2.....

  27. #117
    Propane?

  28. #118
    Join Date
    Oct 2001
    Location
    Chicagoland
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    923
    Quote Originally Posted by snoopay700
    I don't understand the failure modes.
    That's the thing, the dwell on those guns IS NOT static. Among other things that aren't static. such as input pressures, or even set pressures.

    First off, regulators aren't perfect. And they have a curve to their recharge. As soon as those guns start firing, their valve chamber, and ram pressures start dropping. Sometimes precipitously. Some of the guns even have some dwell compensation built in, iirc.

    Angels dropped their snap ring, and I think they've even dropped the spring. Timmys had no ram retention, still have none. These guns often have FSDO problems, and the "fix" for this is longer dwell on the first shot after a certain amount of time. FSDO, is effectively the same as varying valve open time on the inejctor design. That could not happen.

    Now there are other things that vary the dwell on those guns. Stiction in the valve itself, as well as the ram. If the LPR creeps, that could cause a hot shot, or many hot shots. A failing reg seat could cause consistantly hot shots. A failing reg could do the same from the valve chamber side.

    None of this could happen with an injector type gun. The "only" failure point that could cause that sort of thing, is the board locking up in such a way as to have the HV power supply turned on, and the fet connecting that to the injector turned on at the same time. It wouldn't take much magic to prevent that from ever happening. (such as using a software SMPS driver from the controller chip. if that locked up, the HV power supply would go away, and the gun would be incapable of actuating the valve)

    I understand what you're saying, but what i'm hearing is FUD. You're not familiar with it, so you're fearful of the failure modes. Short of the device actually coming apart at the seams, it would be safer for other players than regulators and solenoid valves.

    Something else to keep in mind, the electronic setup would have the same velocity untill it reached the "shutdown" pressure. On guns that use regulators, the velocity varies as the input pressure changes. Regulators have that whole pressure ratio thing. While having two regulators in line does help that, you're still looking at a several psi change over the course of a tank of air.

  29. #119
    Join Date
    Oct 2004
    Location
    Paradise
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    1,112
    Quote Originally Posted by nerobro
    Sometimes precipitously. Some of the guns even have some dwell compensation built in, iirc.
    NO, HUGE NO. Pressure-related dwell compensation is strictly verboten. Regulators are selected to avoid recharge issues.

    The rest of the stuff is simply non-issues. The reliability of current setups is simply not a concern.
    Last edited by drg; 09-19-2009 at 11:11 PM.

  30. #120
    Quote Originally Posted by nerobro
    That's the thing, the dwell on those guns IS NOT static. Among other things that aren't static. such as input pressures, or even set pressures.

    First off, regulators aren't perfect. And they have a curve to their recharge. As soon as those guns start firing, their valve chamber, and ram pressures start dropping. Sometimes precipitously. Some of the guns even have some dwell compensation built in, iirc.

    Angels dropped their snap ring, and I think they've even dropped the spring. Timmys had no ram retention, still have none. These guns often have FSDO problems, and the "fix" for this is longer dwell on the first shot after a certain amount of time. FSDO, is effectively the same as varying valve open time on the inejctor design. That could not happen.

    Now there are other things that vary the dwell on those guns. Stiction in the valve itself, as well as the ram. If the LPR creeps, that could cause a hot shot, or many hot shots. A failing reg seat could cause consistantly hot shots. A failing reg could do the same from the valve chamber side.

    None of this could happen with an injector type gun. The "only" failure point that could cause that sort of thing, is the board locking up in such a way as to have the HV power supply turned on, and the fet connecting that to the injector turned on at the same time. It wouldn't take much magic to prevent that from ever happening. (such as using a software SMPS driver from the controller chip. if that locked up, the HV power supply would go away, and the gun would be incapable of actuating the valve)

    I understand what you're saying, but what i'm hearing is FUD. You're not familiar with it, so you're fearful of the failure modes. Short of the device actually coming apart at the seams, it would be safer for other players than regulators and solenoid valves.

    Something else to keep in mind, the electronic setup would have the same velocity untill it reached the "shutdown" pressure. On guns that use regulators, the velocity varies as the input pressure changes. Regulators have that whole pressure ratio thing. While having two regulators in line does help that, you're still looking at a several psi change over the course of a tank of air.
    I didn't know that about the boards, i knew that regs aren't perfectly consistent or static, but i didn't know the boards compensated. I've never owned an electronic marker and have never really looked at the programming on the boards, i figured the LPRs used were consistent enough at the speeds needed that the dwell would not vary much. I was talking with everything in working order in mind though, the failing valve seats and such are just that, failures. If something fails it is never safe, and i would put sticking of any kind going on in the same category.

    I know there are many things that can vary the velocity, but the ones that aren't failures will not likely change it into the goggle busting range. Like i said, i know it can be done, but with all of the variables that would have to be dealt with it could be a huge risk, and not one worth the small number of shots you would get for that few hundred psi i think. Who knows, i may end up doing something like this on my marker. However, like i said i would have to do extensive testing to ensure it wouldn't miscalculate and go into the goggle busting range. However a chrono on the front of the gun would make the whole set up much safer because then you could definitely stop the marker from ever firing over 300 fps. I may just put one on the prototype of my marker in conjunction with the varied timing to record each shot and ensure none of them are going to a dangerous range, however i still like the idea of being able to fire a few shots and then fire a few over the chrono and be all set to go.

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